HR ('Human Resources') was the group project for my second year at South Gloucester & Stroud (SGS) College. For this game's development, I was responsible for all of the modelling, UV unwrapping, skinning, rigging and animating. Up until this point - I believed I wanted to be a character designer and animator and had been a self-taught Blender user since age 14. Working closely with a programmer on this project made me decide to switch career pursuits to become a game programmer.​ I still enjoy and keep up my modeling, rigging and animating skills but as a hobby now.